Current plan for Imp. Space - Discussion thread
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Jon-Sohn
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Current plan for Imp. Space - Discussion thread
Title speaks for itself.
Demor- Serving Consul
- Posts : 216
Join date : 2010-11-29
Age : 32
Location : Lolland
Re: Current plan for Imp. Space - Discussion thread
Do you plan on having Pob's right off the bat? If so how do they fit into the rank structure?
Not sure if I read the topic like a tard but who has superiority, fighters? Bombers? Pobs? or is it mission or "leader" specific?
Not sure if I read the topic like a tard but who has superiority, fighters? Bombers? Pobs? or is it mission or "leader" specific?
Tyraan Sec- Serving Honorable Consul
- Posts : 243
Join date : 2010-11-29
Age : 35
Re: Current plan for Imp. Space - Discussion thread
I'm not sure what you mean by superiority of fighters over bombers or the other way around? It's like considering superiority of stormies with E-11s over those with T-21s. They both got their jobs and both just follow orders. The fighter wing has its wing leader and the bomber wing has its. I think that the fact if fighter wing or bomber wing leader is the NCO for the specific mission (or for a part of it) depends on the mission itself and the squad leader's orders.
POBs will probably have superiority over fighters/bombers as in most mission scenarios I can think of the POB would be the mission critical craft - if it were about transporting a high rank Rebel prisoner or attacking another large ship. The small crafts' job would usually be assisting the POB and protecting it by intercepting enemy fighters. But again - IMO it's not a rule but rather a factor depending on the mission type and NCO's orders.
For example if a high rank officer is commanding the POB then of course the POB has superiority, but if for some reason the officer wants to dust his piloting skills and fly a fighter, then the POB acts only as a supporting craft.
POBs will probably have superiority over fighters/bombers as in most mission scenarios I can think of the POB would be the mission critical craft - if it were about transporting a high rank Rebel prisoner or attacking another large ship. The small crafts' job would usually be assisting the POB and protecting it by intercepting enemy fighters. But again - IMO it's not a rule but rather a factor depending on the mission type and NCO's orders.
For example if a high rank officer is commanding the POB then of course the POB has superiority, but if for some reason the officer wants to dust his piloting skills and fly a fighter, then the POB acts only as a supporting craft.
Jon-Sohn- Serving Consul
- Posts : 61
Join date : 2010-11-29
Re: Current plan for Imp. Space - Discussion thread
See, I only pictured the usage of a gunship when the actual navy came into play, I thought the largest black ops would use is a decimator.
Re: Current plan for Imp. Space - Discussion thread
I don't see why we should restrict to the decimator, the gunship might be used in rare ocasions creating some variation in roleplay.
Demor- Serving Consul
- Posts : 216
Join date : 2010-11-29
Age : 32
Location : Lolland
Re: Current plan for Imp. Space - Discussion thread
It depends entirley on what you forsee as the primary role of the squadron.
Technically as a black ops unit in real life you would not normally be solely flight oriented, a black ops unit is a unit trained in ground, air and sea tactics and would carry out operations usually on the ground, using aircraft or water based vessels as a primary means of insertion.
Now, if you want to be a space only unit, then fine, the term black ops could be stretched, and used to cover a unit of space craft that carry out special operations, in which case the general set up of something like that would be along the lines of ...
Command ship
1 or 2 support ships
1 or 2 wings of fighters
1 wing of bombers
So in this case, a gunboat could take the role of a command ship (really it would be some sort of small carrier but that's not possible in this game) and decimators can take on the role of support ships (again if we had the carrier it would be gunboats in the support roles and decimators wouldn't really be involved).
However, we do have to acknowledge the fact that at this time the numbers are low, by having a space element we are splitting our membership base between two types of roleplay so we are limited in what we can use by how many people we have. If we do use decimators and gunboats then who's going to crew them? A gunboat would have a crew of 10 or more people, a decimator a crew of 4 or more, just having one of each is more people than we have for the whole squadron, granted we could pretend they are crewed, but where's the fun in that?
What i would propose is for now think small, think of it as a support unit for the ground based black ops team, your primary job would be to give them air support and transport, with defencive roles in space, defending the planet they're on etc. This way you could have the following lay out..
Assault Shuttle (use a gunboat and roleplay it as an assault shuttle for dropping troups into hostile teritory)
Escort wing (1 or 2 wings of TIE/Interceptors to escort the assault shuttle or provide air support)
Bomber wing (a bomber wing to provide air support or simple strategic bombing of a target)
This way we won't have to try to find crews etc for the GB all the time as a shuttle would only be used now and then, yet we will still be able to dust off the GB from time to time, plus it gives a difinitive role that the fighters/bombers can continue to enact without having to find a GB crew to co-ordinate them.
Technically as a black ops unit in real life you would not normally be solely flight oriented, a black ops unit is a unit trained in ground, air and sea tactics and would carry out operations usually on the ground, using aircraft or water based vessels as a primary means of insertion.
Now, if you want to be a space only unit, then fine, the term black ops could be stretched, and used to cover a unit of space craft that carry out special operations, in which case the general set up of something like that would be along the lines of ...
Command ship
1 or 2 support ships
1 or 2 wings of fighters
1 wing of bombers
So in this case, a gunboat could take the role of a command ship (really it would be some sort of small carrier but that's not possible in this game) and decimators can take on the role of support ships (again if we had the carrier it would be gunboats in the support roles and decimators wouldn't really be involved).
However, we do have to acknowledge the fact that at this time the numbers are low, by having a space element we are splitting our membership base between two types of roleplay so we are limited in what we can use by how many people we have. If we do use decimators and gunboats then who's going to crew them? A gunboat would have a crew of 10 or more people, a decimator a crew of 4 or more, just having one of each is more people than we have for the whole squadron, granted we could pretend they are crewed, but where's the fun in that?
What i would propose is for now think small, think of it as a support unit for the ground based black ops team, your primary job would be to give them air support and transport, with defencive roles in space, defending the planet they're on etc. This way you could have the following lay out..
Assault Shuttle (use a gunboat and roleplay it as an assault shuttle for dropping troups into hostile teritory)
Escort wing (1 or 2 wings of TIE/Interceptors to escort the assault shuttle or provide air support)
Bomber wing (a bomber wing to provide air support or simple strategic bombing of a target)
This way we won't have to try to find crews etc for the GB all the time as a shuttle would only be used now and then, yet we will still be able to dust off the GB from time to time, plus it gives a difinitive role that the fighters/bombers can continue to enact without having to find a GB crew to co-ordinate them.
Beli- Lead Moderator
- Posts : 286
Join date : 2010-12-01
Re: Current plan for Imp. Space - Discussion thread
T-21 stormies have superiority. Because they need special training (other then basic E-11) and must be chosen by CO as support gunner for current mission. Same thing with ships. Piloting Bomber or interceptor during mission must be considered superiority over simple TIE nutshells.I'm not sure what you mean by superiority of fighters over bombers or the other way around? It's like considering superiority of stormies with E-11s over those with T-21s.
Totaly agree with Tedril plan.This way we won't have to try to find crews etc for the GB all the time as a shuttle would only be used now and then, yet we will still be able to dust off the GB from time to time, plus it gives a difinitive role that the fighters/bombers can continue to enact without having to find a GB crew to co-ordinate them.
Weiss Reeno- Posts : 45
Join date : 2010-11-30
Re: Current plan for Imp. Space - Discussion thread
> Piloting Bomber or interceptor during mission must be considered superiority
> over simple TIE nutshells.
Don't forget we are Black Ops. If you read Mocane's document about current space concept you must've noticed that there are no ordinary TIEs in our squad, only Interceptors and Bombers. And those are equal IMO, one wing can be superior only depending on specific mission.
Concerning gunship - I think that, if it's so controversial at this stage of space RP AND we start with low numbers, we could for now use rather the Decimator for missions and gunship could act as a shuttle-class transport ship (Beli's idea) or a training-only ship (imagine for example an old large ship in Earth navy that no longer is fully powerful, lacks equipment, most of the armaments and personnel but still can serve for maneuvers and mock battle trainings).
> over simple TIE nutshells.
Don't forget we are Black Ops. If you read Mocane's document about current space concept you must've noticed that there are no ordinary TIEs in our squad, only Interceptors and Bombers. And those are equal IMO, one wing can be superior only depending on specific mission.
Concerning gunship - I think that, if it's so controversial at this stage of space RP AND we start with low numbers, we could for now use rather the Decimator for missions and gunship could act as a shuttle-class transport ship (Beli's idea) or a training-only ship (imagine for example an old large ship in Earth navy that no longer is fully powerful, lacks equipment, most of the armaments and personnel but still can serve for maneuvers and mock battle trainings).
Jon-Sohn- Serving Consul
- Posts : 61
Join date : 2010-11-29
Re: Current plan for Imp. Space - Discussion thread
Just to clarify when I asked who had superiority I meant which "wing" did command rest with, ie would Mocake be in bomber , Fighter or POB?
Or will it be more free form where ship usage can rotate.
Or will it be more free form where ship usage can rotate.
Tyraan Sec- Serving Honorable Consul
- Posts : 243
Join date : 2010-11-29
Age : 35
Re: Current plan for Imp. Space - Discussion thread
> Just to clarify when I asked who had superiority I meant which "wing" did command
> rest with, ie would Mocake be in bomber , Fighter or POB?
Mocane will most likely roleplay the squad leader, who (as you can see on Mo's diagram showing wings crafts) has his own small craft and is neither a member of the fighters wing nor of the bombers wing.
> Or will it be more free form where ship usage can rotate.
I think that the squad leader will also often act as a NCO on a POB during a specific mission or training.
So for the squad leader it's either his fighter-class craft (not from either of the two wings) or being on board of a POB.
> rest with, ie would Mocake be in bomber , Fighter or POB?
Mocane will most likely roleplay the squad leader, who (as you can see on Mo's diagram showing wings crafts) has his own small craft and is neither a member of the fighters wing nor of the bombers wing.
> Or will it be more free form where ship usage can rotate.
I think that the squad leader will also often act as a NCO on a POB during a specific mission or training.
So for the squad leader it's either his fighter-class craft (not from either of the two wings) or being on board of a POB.
Jon-Sohn- Serving Consul
- Posts : 61
Join date : 2010-11-29
Re: Current plan for Imp. Space - Discussion thread
if you are doing space, you cant leave me out of it! didn't think you would get rid of me that easily right?
Zavier Frost- Posts : 12
Join date : 2010-12-24
Re: Current plan for Imp. Space - Discussion thread
Zavier Frost wrote:if you are doing space, you cant leave me out of it! didn't think you would get rid of me that easily right?
You're not allowed in space, you have more important duties, the latrines haven't been scrubbed for over six onmths!
Beli- Lead Moderator
- Posts : 286
Join date : 2010-12-01
Re: Current plan for Imp. Space - Discussion thread
After giving it some thought I think it is indeed best to keep the GB unused for the time being. The Decimator will be used as support craft/special ocasion transport/VIP. Concerning the crew of the ship, like I stated before, I will make sure people are not limited if they dont have to be, conclusion is that bomber wingmembers could crew the ship when it requires solely anti fighter escorts, and vice versa. As we are a special unit I dont think improvising will be a bad thing. I think improvising is the key in keeping a low member community working, IMO a more complex system can be implemented later when we've grown larger.
Demor- Serving Consul
- Posts : 216
Join date : 2010-11-29
Age : 32
Location : Lolland
Re: Current plan for Imp. Space - Discussion thread
Just to clearify, we are going with what Sate and Tyraan suggested. The black ops unit is what we will start with, it will consist of two sides, ground and space. There will for the time being, not be a space only division. Our ground'ers will have a choice to participate in space. (Hopefully Tius will publish his ideas on ground soon.)
Demor- Serving Consul
- Posts : 216
Join date : 2010-11-29
Age : 32
Location : Lolland
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